AudioParam: value property
  The Web Audio API's
  AudioParam interface property value gets
  or sets the value of this AudioParam at the current time. Initially, the value is set to AudioParam.defaultValue.
  Setting value has the same effect as
  calling AudioParam.setValueAtTime with the time returned by the
  AudioContext's currentTime
  property.
Value
Usage notes
Value precision and variation
  The data type used internally to store value is a single-precision
  (32-bit) floating point number, while JavaScript uses 64-bit double-precision floating
  point numbers. As a result, the value you read from the value property may
  not always exactly equal what you set it to.
Consider this example:
const source = new AudioBufferSourceNode(/* … */);
const rate = 5.3;
source.playbackRate.value = rate;
console.log(source.playbackRate.value === rate);
  The log output will be false, because the playback rate parameter,
  rate, was converted to the 32-bit floating-point number closest to 5.3,
  which yields 5.300000190734863. One solution is to use the Math.fround()
  method, which returns the single-precision value equivalent to the 64-bit JavaScript
  value specified—when setting value, like this:
const source = new AudioBufferSourceNode(/* … */);
const rate = Math.fround(5.3);
source.playbackRate.value = rate;
console.log(source.playbackRate.value === rate);
In this case, the log output will be true.
Value of a property which is changing over time
  The value of an AudioParam can either be fixed or can vary
  over time. This is reflected by the value getter, which returns the value
  of the parameter as of the audio rendering engine's most recent render
quantum, or moment at which audio buffers are processed and updated. In
  addition to processing audio buffers, each render quantum updates the value
  of each AudioParam as needed given the current time and any established
  time-based parameter value changes.
  Upon first creating the parameter, its value is set to its default value, given by
  AudioParam.defaultValue. This is the parameter's value at a time of 0.0
  seconds, and will remain the parameter's value until the first render quantum in which
  the value is altered.
During each render quantum, the browser does the following things related to managing the value of a parameter:
- 
    If the valuesetter has been used, the parameter's value is changed to the value given.
- 
    If the current time equals or exceeds the time specified by a previous call to
    setValueAtTime(), thevalueis changed to the value passed intosetValueAtTime().
- 
    If any graduated or ramped value changing methods have been called and the current
    time is within the time range over which the graduated change should occur, the value
    is updated based on the appropriate algorithm. These ramped or graduated
    value-changing methods include
    linearRampToValueAtTime(),setTargetAtTime(), andsetValueCurveAtTime().
  Thus, the value of a parameter is maintained to accurately reflect the
  state of the parameter over time.
Examples
This example instantly changes the volume of a GainNode to 40%.
const audioCtx = new AudioContext();
const gainNode = audioCtx.createGain();
gainNode.gain.value = 0.4;
// which is identical to:
gainNode.gain.setValueAtTime(0.4, audioCtx.currentTime);
Specifications
| Specification | 
|---|
| Web Audio API # dom-audioparam-value | 
Browser compatibility
BCD tables only load in the browser
  When changing the gain value of a GainNode, Google Chrome prior to
  version 64 (January 2018) would perform a smooth interpolation to prevent dezippering.
  Starting with version 64, the value is changed instantly to bring it in line with the
  Web Audio spec. See Chrome Platform Status for details.