CanvasCaptureMediaStreamTrack: requestFrame() method
The requestFrame() method of the CanvasCaptureMediaStreamTrack interface requests that a frame be captured from the canvas and sent to the stream.
  Applications that need to carefully control
  the timing of rendering and frame capture can use requestFrame() to
  directly specify when it's time to capture a frame.
  To prevent automatic capture of frames, so that frames are only captured when
  requestFrame() is called, specify a value of 0 for the
  captureStream() method when creating
  the stream.
Syntax
requestFrame()
Return value
None (undefined).
Usage notes
  There is currently an issue flagged in the specification pointing out that at this
  time, no exceptions are being thrown if the canvas isn't origin-clean. This may change
  in the future, so it would be wise to plan ahead and watch for exceptions such as
  SecurityError (although the specific error that might be thrown is not
  mentioned in the spec, this is a likely candidate).
Example
// Find the canvas element to capture
const canvasElt = document.querySelector("canvas");
// Get the stream
const stream = canvasElt.captureStream(25); // 25 FPS
// Send the current state of the canvas as a frame to the stream
stream.getVideoTracks()[0].requestFrame();
Specifications
| Specification | 
|---|
| Media Capture from DOM Elements # dom-canvascapturemediastreamtrack-requestframe | 
Browser compatibility
BCD tables only load in the browser
See also
- CanvasCaptureMediaStreamTrack, the interface it belongs to.
- <canvas>