AudioBufferSourceNode: loopStart property
The loopStart property of the AudioBufferSourceNode interface is a floating-point value indicating, in seconds, where in the AudioBuffer the restart of the play must happen.
The loopStart property's default value is 0.
Value
A floating-point number indicating the offset, in seconds, into the audio buffer at
which each loop should begin during playback. This value is only used when the
loop parameter is true.
Examples
Setting loopStart
In this example, when the user presses "Play", we load an audio track, decode it, and put it into an AudioBufferSourceNode.
The example then sets the loop property to true, so the track loops, and plays the track.
The user can set the loopStart and loopEnd properties using range controls.
Note: You can run the full example live (or view the source.)
let audioCtx;
let buffer;
let source;
const play = document.getElementById("play");
const stop = document.getElementById("stop");
const loopstartControl = document.getElementById("loopstart-control");
const loopstartValue = document.getElementById("loopstart-value");
const loopendControl = document.getElementById("loopend-control");
const loopendValue = document.getElementById("loopend-value");
async function loadAudio() {
try {
// Load an audio file
const response = await fetch("rnb-lofi-melody-loop.wav");
// Decode it
buffer = await audioCtx.decodeAudioData(await response.arrayBuffer());
const max = Math.floor(buffer.duration);
loopstartControl.setAttribute("max", max);
loopendControl.setAttribute("max", max);
} catch (err) {
console.error(`Unable to fetch the audio file. Error: ${err.message}`);
}
}
play.addEventListener("click", async () => {
if (!audioCtx) {
audioCtx = new AudioContext();
await loadAudio();
}
source = audioCtx.createBufferSource();
source.buffer = buffer;
source.connect(audioCtx.destination);
source.loop = true;
source.loopStart = loopstartControl.value;
source.loopEnd = loopendControl.value;
source.start();
play.disabled = true;
stop.disabled = false;
loopstartControl.disabled = false;
loopendControl.disabled = false;
});
stop.addEventListener("click", () => {
source.stop();
play.disabled = false;
stop.disabled = true;
loopstartControl.disabled = true;
loopendControl.disabled = true;
});
loopstartControl.addEventListener("input", () => {
source.loopStart = loopstartControl.value;
loopstartValue.textContent = loopstartControl.value;
});
loopendControl.addEventListener("input", () => {
source.loopEnd = loopendControl.value;
loopendValue.textContent = loopendControl.value;
});
Specifications
| Specification |
|---|
| Web Audio API # dom-audiobuffersourcenode-loopstart |
Browser compatibility
BCD tables only load in the browser