BaseAudioContext: createWaveShaper() method
  The createWaveShaper() method of the BaseAudioContext
  interface creates a WaveShaperNode, which represents a non-linear
  distortion. It is used to apply distortion effects to your audio.
    Note: The WaveShaperNode()
    constructor is the recommended way to create a WaveShaperNode; see
    Creating an AudioNode.
  
Syntax
createWaveShaper()
Parameters
None.
Return value
Examples
The following example shows basic usage of an AudioContext to create a wave shaper node. For more complete applied examples/information, check out our Voice-change-O-matic demo (see app.js lines 108–193 for relevant code).
Note: Sigmoid functions are commonly used for distortion curves because of their natural properties. Their S-shape, for instance, helps create a smoother sounding result. We found the below distortion curve code on Stack Overflow.
const audioCtx = new AudioContext();
const distortion = audioCtx.createWaveShaper();
// …
function makeDistortionCurve(amount) {
  const k = typeof amount === "number" ? amount : 50;
  const n_samples = 44100;
  const curve = new Float32Array(n_samples);
  const deg = Math.PI / 180;
  for (let i = 0; i < n_samples; i++) {
    const x = (i * 2) / n_samples - 1;
    curve[i] = ((3 + k) * x * 20 * deg) / (Math.PI + k * Math.abs(x));
  }
  return curve;
}
// …
distortion.curve = makeDistortionCurve(400);
distortion.oversample = "4x";
Specifications
| Specification | 
|---|
| Web Audio API # dom-baseaudiocontext-createwaveshaper | 
Browser compatibility
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