CanvasRenderingContext2D: beginPath() method
The
CanvasRenderingContext2D.beginPath()
method of the Canvas 2D API starts a new path by emptying the list of sub-paths. Call
this method when you want to create a new path.
Note: To create a new sub-path, i.e., one matching the current
canvas state, you can use CanvasRenderingContext2D.moveTo().
Syntax
js
beginPath()
Parameters
None.
Return value
None (undefined).
Examples
Creating distinct paths
This example creates two paths, each of which contains a single line.
HTML
html
<canvas id="canvas"></canvas>
JavaScript
The beginPath() method is called before beginning each line, so that they
may be drawn with different colors.
js
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
// First path
ctx.beginPath();
ctx.strokeStyle = "blue";
ctx.moveTo(20, 20);
ctx.lineTo(200, 20);
ctx.stroke();
// Second path
ctx.beginPath();
ctx.strokeStyle = "green";
ctx.moveTo(20, 20);
ctx.lineTo(120, 120);
ctx.stroke();
Result
Specifications
| Specification |
|---|
| HTML Standard # dom-context-2d-beginpath-dev |
Browser compatibility
BCD tables only load in the browser
See also
- The interface defining this method:
CanvasRenderingContext2D CanvasRenderingContext2D.closePath()