XRViewport
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The WebXR Device API's XRViewport
interface provides properties used to describe the size and position of the current viewport within the XRWebGLLayer
being used to render the 3D scene.
Instance properties
height
Read only-
The height, in pixels, of the viewport.
width
Read only-
The width, in pixels, of the viewport.
x
Read only-
The offset from the origin of the destination graphics surface (typically a
XRWebGLLayer
) to the left edge of the viewport, in pixels. y
Read only-
The offset from the origin of the viewport to the bottom edge of the viewport; WebGL's coordinate system places (0, 0) at the bottom left corner of the surface.
Usage notes
Currently, the only type of surface available is the XRWebGLLayer
. The precise orientation of the coordinate system may vary with other surface types, but in WebGL, the origin (0, 0) is located at the bottom-left corner of the surface. Thus the values specified in an XRViewport
define a rectangle whose bottom-left corner is at (x
, y
) and which extends width
pixels toward the left and height
pixels upward.
These values may be passed directly into the WebGLRenderingContext.viewport()
method:
const xrViewport = xrWebGLLayer.getViewport(xrView);
gl.viewport(xrViewport.x, xrViewport.y, xrViewport.width, xrViewport.height);
Example
This example sets up an animation frame callback using requestAnimationFrame()
. After initial setup, it iterates over each of the views within the viewer's pose, configuring the viewport as dictated by the XRWebGLLayer
.
xrSession.requestAnimationFrame((time, xrFrame) => {
const viewerPose = xrFrame.getViewerPose(xrReferenceSpace);
gl.bindFramebuffer(xrWebGLLayer.framebuffer);
for (const xrView of viewerPose.views) {
const xrViewport = xrWebGLLayer.getViewport(xrView);
gl.viewport(
xrViewport.x,
xrViewport.y,
xrViewport.width,
xrViewport.height,
);
// Now we can use WebGL to draw into a viewport matching
// the viewer's needs
}
});
Specifications
Specification |
---|
WebXR Device API # xrviewport-interface |
Browser compatibility
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