XRLightEstimate
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The XRLightEstimate interface of the WebXR Device API provides the estimated lighting values for an XRLightProbe at the time represented by an XRFrame.
To get an XRLightEstimate object, call the XRFrame.getLightEstimate() method.
Instance properties
XRLightEstimate.primaryLightDirectionRead only Experimental-
A
DOMPointReadOnlyrepresenting the direction to the primary light source from theprobeSpaceof anXRLightProbe. XRLightEstimate.primaryLightIntensityRead only Experimental-
A
DOMPointReadOnly(with thex,y,zvalues mapped to RGB) representing the intensity of the primary light source from theprobeSpaceof anXRLightProbe. XRLightEstimate.sphericalHarmonicsCoefficientsRead only Experimental-
A
Float32Arraycontaining 9 spherical harmonics coefficients.
Instance methods
None.
Examples
Getting an XRLightProbe object
First, use the XRSession.requestLightProbe() method to get a light probe from a session.
Then, within an XRFrame loop, the getLightEstimate() method will return a XRLightEstimate object containing the lighting values for each frame.
const lightProbe = await xrSession.requestLightProbe();
// frame loop
function onXRFrame(time, xrFrame) {
let lightEstimate = xrFrame.getLightEstimate(lightProbe);
// Use light estimate data to light the scene
// Available properties
lightEstimate.sphericalHarmonicsCoefficients;
lightEstimate.primaryLightDirection;
lightEstimate.primaryLightIntensity;
}
Specifications
| Specification |
|---|
| WebXR Lighting Estimation API Level 1 # xrlightestimate-interface |
Browser compatibility
BCD tables only load in the browser