WebGLFramebuffer
The WebGLFramebuffer interface is part of the WebGL API and represents a collection of buffers that serve as a rendering destination.
Description
The WebGLFramebuffer object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLFramebuffer objects, the following methods of the WebGLRenderingContext are useful:
Examples
Creating a frame buffer
js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const buffer = gl.createFramebuffer();
Specifications
| Specification |
|---|
| WebGL Specification # 5.5 |
Browser compatibility
BCD tables only load in the browser
See also
WebGLRenderingContext.bindFramebuffer()WebGLRenderingContext.createFramebuffer()WebGLRenderingContext.deleteFramebuffer()WebGLRenderingContext.isFramebuffer()WebGLRenderingContext.framebufferRenderbuffer()WebGLRenderingContext.framebufferTexture2D()- Other buffers:
WebGLBuffer,WebGLRenderbuffer