WebGLRenderbuffer
The WebGLRenderbuffer interface is part of the WebGL API and represents a buffer that can contain an image, or that can be a source or target of a rendering operation.
Description
The WebGLRenderbuffer object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLRenderbuffer objects, the following methods of the WebGLRenderingContext are useful:
WebGLRenderingContext.bindRenderbuffer()WebGLRenderingContext.createRenderbuffer()WebGLRenderingContext.deleteRenderbuffer()WebGLRenderingContext.framebufferRenderbuffer()WebGLRenderingContext.getRenderbufferParameter()WebGLRenderingContext.isRenderbuffer()WebGLRenderingContext.renderbufferStorage()
Examples
Creating a render buffer
js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const buffer = gl.createRenderbuffer();
Specifications
| Specification |
|---|
| WebGL Specification # 5.7 |
Browser compatibility
BCD tables only load in the browser
See also
WebGLRenderingContext.bindRenderbuffer()WebGLRenderingContext.createRenderbuffer()WebGLRenderingContext.deleteRenderbuffer()WebGLRenderingContext.framebufferRenderbuffer()WebGLRenderingContext.getRenderbufferParameter()WebGLRenderingContext.isRenderbuffer()WebGLRenderingContext.renderbufferStorage()- Other buffers:
WebGLBuffer,WebGLFramebuffer