GPUBuffer
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
The GPUBuffer interface of the WebGPU API represents a block of memory that can be used to store raw data to use in GPU operations.
A GPUBuffer object instance is created using the GPUDevice.createBuffer() method.
Instance properties
labelExperimental-
A string providing a label that can be used to identify the object, for example in
GPUErrormessages or console warnings. mapStateExperimental Read only-
An enumerated value representing the mapped state of the
GPUBuffer. sizeExperimental Read only-
A number representing the length of the
GPUBuffer's memory allocation, in bytes. usageExperimental Read only-
The bitwise flags representing the allowed usages of the
GPUBuffer.
Instance methods
destroy()Experimental-
Destroys the
GPUBuffer. getMappedRange()Experimental-
Returns an
ArrayBuffercontaining the mapped contents of theGPUBufferin the specified range. mapAsync()Experimental-
Maps the specified range of the
GPUBuffer. Returns aPromisethat resolves when theGPUBuffer's content is ready to be accessed withGPUBuffer.getMappedRange(). unmap()Experimental-
Unmaps the mapped range of the
GPUBuffer, making its contents available for use by the GPU again.
Examples
In our basic compute demo, we create an output buffer to read GPU calculations to, and a staging buffer to be mapped for JavaScript access.
const output = device.createBuffer({
size: BUFFER_SIZE,
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
});
const stagingBuffer = device.createBuffer({
size: BUFFER_SIZE,
usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
});
Later on, once the stagingBuffer contains the results of the GPU computation, a combination of GPUBuffer methods are used to read the data back to JavaScript so that it can then be logged to the console:
GPUBuffer.mapAsync()is used to map theGPUBufferfor reading.GPUBuffer.getMappedRange()is used to return anArrayBuffercontaining theGPUBuffer's contents.GPUBuffer.unmap()is used to unmap theGPUBufferagain, once we have read the content into JavaScript as needed.
// map staging buffer to read results back to JS
await stagingBuffer.mapAsync(
GPUMapMode.READ,
0, // Offset
BUFFER_SIZE, // Length
);
const copyArrayBuffer = stagingBuffer.getMappedRange(0, BUFFER_SIZE);
const data = copyArrayBuffer.slice(0);
stagingBuffer.unmap();
console.log(new Float32Array(data));
Specifications
| Specification |
|---|
| WebGPU # gpubuffer |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API