GPUComputePassEncoder
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
The GPUComputePassEncoder
interface of the WebGPU API encodes commands related to controlling the compute shader stage, as issued by a GPUComputePipeline
. It forms part of the overall encoding activity of a GPUCommandEncoder
.
A compute pipeline contains a single compute stage in which a compute shader takes general data, processes it in parallel across a specified number of workgroups, then returns the result in one or more buffers.
A GPUComputePassEncoder
object instance is created via the GPUCommandEncoder.beginComputePass()
property.
Instance properties
Instance methods
dispatchWorkgroups()
Experimental-
Dispatches a specific grid of workgroups to perform the work being done by the current
GPUComputePipeline
. dispatchWorkgroupsIndirect()
Experimental-
Dispatches a grid of workgroups, defined by the parameters of a
GPUBuffer
, to perform the work being done by the currentGPUComputePipeline
. end()
Experimental-
Completes recording of the current compute pass command sequence.
insertDebugMarker()
Experimental-
Marks a specific point in a series of encoded commands with a label.
popDebugGroup()
Experimental-
Ends a debug group, which is begun with a
pushDebugGroup()
call. pushDebugGroup()
Experimental-
Begins a debug group, which is marked with a specified label, and will contain all subsequent encoded commands up until a
popDebugGroup()
method is invoked. setBindGroup()
Experimental-
Sets the
GPUBindGroup
to use for subsequent compute commands, for a given index. setPipeline()
Experimental-
Sets the
GPUComputePipeline
to use for this compute pass.
Examples
In our basic compute demo, several commands are recorded via a GPUCommandEncoder
. Most of these commands originate from the GPUComputePassEncoder
created via GPUCommandEncoder.beginComputePass()
.
// ...
// Create GPUCommandEncoder to encode commands to issue to the GPU
const commandEncoder = device.createCommandEncoder();
// Create GPUComputePassEncoder to initiate compute pass
const passEncoder = commandEncoder.beginComputePass();
// Issue commands
passEncoder.setPipeline(computePipeline);
passEncoder.setBindGroup(0, bindGroup);
passEncoder.dispatchWorkgroups(Math.ceil(BUFFER_SIZE / 64));
// End the compute pass
passEncoder.end();
// Copy output buffer to staging buffer
commandEncoder.copyBufferToBuffer(
output,
0, // Source offset
stagingBuffer,
0, // Destination offset
BUFFER_SIZE,
);
// End frame by passing array of command buffers to command queue for execution
device.queue.submit([commandEncoder.finish()]);
// ...
Specifications
Specification |
---|
WebGPU # gpucomputepassencoder |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API