GPUComputePassEncoder: label property
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
The label read-only property of the
GPUComputePassEncoder interface is a string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.
This can be set by providing a label property in the descriptor object passed into the originating GPUCommandEncoder.beginComputePass() call, or you can get and set it directly on the GPUComputePassEncoder object.
Value
A string. If no label value has previously been set, getting the label returns an empty string.
Examples
Setting and getting a label via GPUComputePassEncoder.label:
const commandEncoder = device.createCommandEncoder();
const passEncoder = commandEncoder.beginComputePass();
passEncoder.label = "mycomputepassencoder";
console.log(passEncoder.label); // "mycomputepassencoder"
Setting a label via the originating GPUCommandEncoder.beginComputePass() call, and then getting it via GPUComputePassEncoder.label:
const commandEncoder = device.createCommandEncoder();
const passEncoder = commandEncoder.beginComputePass({
label: "mycomputepassencoder",
});
console.log(passEncoder.label); // "mycomputepassencoder"
Specifications
| Specification |
|---|
| WebGPU # dom-gpuobjectbase-label |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API