GPUSampler
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
The GPUSampler interface of the WebGPU API represents an object that can control how shaders transform and filter texture resource data.
A GPUSampler object instance is created using the GPUDevice.createSampler() method.
Instance properties
Examples
The following snippet creates a GPUSampler that does trilinear filtering and repeats texture coordinates:
js
// ...
const sampler = device.createSampler({
addressModeU: "repeat",
addressModeV: "repeat",
magFilter: "linear",
minFilter: "linear",
mipmapFilter: "linear",
});
The WebGPU samples Shadow Mapping sample uses comparison samplers to sample from a depth texture to render shadows.
Specifications
| Specification |
|---|
| WebGPU # gpusampler |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API