OVR_multiview2: framebufferTextureMultiviewOVR() method
The OVR_multiview2.framebufferTextureMultiviewOVR()
method of the WebGL API attaches a multiview
texture to a WebGLFramebuffer.
Syntax
framebufferTextureMultiviewOVR(target, attachment, texture, level, baseViewIndex, numViews)
Parameters
target-
A
WebGL_API.Typesspecifying the binding point (target). Possible values:gl.FRAMEBUFFER-
Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
gl.DRAW_FRAMEBUFFER-
Equivalent to
gl.FRAMEBUFFER. Used as a destination for drawing, rendering, clearing, and writing operations. gl.READ_FRAMEBUFFER-
Used as a source for reading operations.
attachment-
A
WebGL_API.Typesspecifying the attachment point for thetexture. Possible values:-
gl.COLOR_ATTACHMENT0: Attaches the texture to the framebuffer's color buffer. -
gl.DEPTH_ATTACHMENT: Attaches the texture to the framebuffer's depth buffer. -
gl.STENCIL_ATTACHMENT: Attaches the texture to the framebuffer's stencil buffer. gl.DEPTH_STENCIL_ATTACHMENT: depth and stencil buffer.-
gl.COLOR_ATTACHMENT1 gl.COLOR_ATTACHMENT2 gl.COLOR_ATTACHMENT3 gl.COLOR_ATTACHMENT4 gl.COLOR_ATTACHMENT5 gl.COLOR_ATTACHMENT6 gl.COLOR_ATTACHMENT7 gl.COLOR_ATTACHMENT8 gl.COLOR_ATTACHMENT9 gl.COLOR_ATTACHMENT10 gl.COLOR_ATTACHMENT11 gl.COLOR_ATTACHMENT12 gl.COLOR_ATTACHMENT13 gl.COLOR_ATTACHMENT14 gl.COLOR_ATTACHMENT15When using theWEBGL_draw_buffersextension:-
ext.COLOR_ATTACHMENT0_WEBGL(same asgl.COLOR_ATTACHMENT0)ext.COLOR_ATTACHMENT1_WEBGL ext.COLOR_ATTACHMENT2_WEBGL ext.COLOR_ATTACHMENT3_WEBGL ext.COLOR_ATTACHMENT4_WEBGL ext.COLOR_ATTACHMENT5_WEBGL ext.COLOR_ATTACHMENT6_WEBGL ext.COLOR_ATTACHMENT7_WEBGL ext.COLOR_ATTACHMENT8_WEBGL ext.COLOR_ATTACHMENT9_WEBGL ext.COLOR_ATTACHMENT10_WEBGL ext.COLOR_ATTACHMENT11_WEBGL ext.COLOR_ATTACHMENT12_WEBGL ext.COLOR_ATTACHMENT13_WEBGL ext.COLOR_ATTACHMENT14_WEBGL ext.COLOR_ATTACHMENT15_WEBGL
-
When using the
WEBGL_depth_textureextension:-
ext.DEPTH_STENCIL_ATTACHMENT: Depth and stencil buffer data storage.
-
texture-
A
WebGLTextureobject whose image to attach. level-
A
WebGL_API.Typesspecifying the mipmap level of the texture image to be attached. Must be 0. baseViewIndex-
A
WebGL_API.Typesspecifying the base view index of the framebuffer object attachment. numViews-
A
WebGL_API.Typesspecifying the number of views of the framebuffer object attachment.
Return value
None (undefined).
Exceptions
- A
gl.INVALID_ENUMerror is thrown iftargetis notgl.FRAMEBUFFER.attachmentis not one of the accepted attachment points.
- A
gl.INVALID_VALUEerror is thrown iflevelis not 0.-
if
numViewsis less than one or more thanMAX_VIEWS_OVR.
-
A
gl.INVALID_OPERATIONerror is thrown iftextureisn't 0 or the name of an existing texture object.
Examples
ext.framebufferTextureMultiviewOVR(
gl.DRAW_FRAMEBUFFER,
gl.COLOR_ATTACHMENT0,
colorTex,
0,
0,
2,
);
Specifications
| Specification |
|---|
| WebGL OVR_multiview2 Extension Specification |
Browser compatibility
BCD tables only load in the browser