GPURenderPipeline: getBindGroupLayout() method
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
The getBindGroupLayout() method of the
GPURenderPipeline interface returns the pipeline's GPUBindGroupLayout object with the given index (i.e. included in the originating GPUDevice.createRenderPipeline() or GPUDevice.createRenderPipelineAsync() call's pipeline layout).
If the GPURenderPipeline was created with layout: "auto", this method is the only way to retrieve the GPUBindGroupLayouts generated by the pipeline.
Syntax
getBindGroupLayout(index)
Parameters
index-
A number representing the index of the
GPUBindGroupLayoutto return.
Return value
A GPUBindGroupLayout object instance.
Validation
The following criteria must be met when calling getBindGroupLayout(), otherwise a GPUValidationError is generated and an invalid GPUBindGroupLayout object is returned:
indexis less than the number ofGPUBindGroupLayoutobjects used in the pipeline layout.
Examples
Note: You can see complete working examples with getBindGroupLayout() in action in the WebGPU samples.
// ...
// Create a render pipeline using layout: "auto" to automatically generate
// appropriate bind group layouts
const fullscreenQuadPipeline = device.createRenderPipeline({
layout: "auto",
vertex: {
module: device.createShaderModule({
code: fullscreenTexturedQuadWGSL,
}),
entryPoint: "vert_main",
},
fragment: {
module: device.createShaderModule({
code: fullscreenTexturedQuadWGSL,
}),
entryPoint: "frag_main",
targets: [
{
format: presentationFormat,
},
],
},
primitive: {
topology: "triangle-list",
},
});
// ...
// Create a bind group with the auto-generated layout from the render pipeline
const showResultBindGroup = device.createBindGroup({
layout: fullscreenQuadPipeline.getBindGroupLayout(0),
entries: [
{
binding: 0,
resource: sampler,
},
{
binding: 1,
resource: textures[1].createView(),
},
],
});
// ...
Specifications
| Specification |
|---|
| WebGPU # dom-gpupipelinebase-getbindgrouplayout |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API