GPUDevice: importExternalTexture() method
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
The importExternalTexture() method of the
GPUDevice interface takes an HTMLVideoElement or a VideoFrame object as an input and returns a GPUExternalTexture wrapper object containing a snapshot of the video that can be used as a frame in GPU rendering operations.
Syntax
importExternalTexture(descriptor)
Parameters
descriptor-
An object containing the following properties:
colorSpaceOptional-
An enumerated value specifying the color space to use for the video frame. Possible values are
"srgb"and"display-p3". If omitted,colorSpacedefaults to"srgb". labelOptional-
A string providing a label that can be used to identify the object, for example in
GPUErrormessages or console warnings. source-
The
HTMLVideoElementorVideoFramesource of the video snapshot.
Return value
A GPUExternalTexture object instance.
Note that the moment when the GPUExternalTexture object expires (is destroyed) depends on what its source is:
GPUExternalTextureobjects with anHTMLVideoElementsource expire as soon as they are used (for example in a bind group).GPUExternalTextureobjects with anVideoFramesource expire only when theVideoFrameis closed, for example via aVideoFrame.close()call.
Validation
The following criteria must be met when calling importExternalTexture(), otherwise a GPUValidationError is generated and an invalid GPUExternalTexture object is returned:
- The video snapshot is usable (e.g. the video source is loaded properly, and doesn't have a width or height of 0).
Exceptions
SecurityErrorDOMException-
Thrown if the video source data is cross-origin.
Examples
In the WebGPU samples Video Uploading sample, an importExternalTexture() call is used as the value of a bind group entry resource, specified when creating a GPUBindGroup via a GPUDevice.createBindGroup() call:
//...
const uniformBindGroup = device.createBindGroup({
layout: pipeline.getBindGroupLayout(0),
entries: [
{
binding: 1,
resource: sampler,
},
{
binding: 2,
resource: device.importExternalTexture({
source: video,
}),
},
],
});
//...
Specifications
| Specification |
|---|
| WebGPU # dom-gpudevice-importexternaltexture |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API