GPUDevice: importExternalTexture() method
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
The importExternalTexture()
method of the
GPUDevice
interface takes an HTMLVideoElement
or a VideoFrame
object as an input and returns a GPUExternalTexture
wrapper object containing a snapshot of the video that can be used as a frame in GPU rendering operations.
Syntax
importExternalTexture(descriptor)
Parameters
descriptor
-
An object containing the following properties:
colorSpace
Optional-
An enumerated value specifying the color space to use for the video frame. Possible values are
"srgb"
and"display-p3"
. If omitted,colorSpace
defaults to"srgb"
. label
Optional-
A string providing a label that can be used to identify the object, for example in
GPUError
messages or console warnings. source
-
The
HTMLVideoElement
orVideoFrame
source of the video snapshot.
Return value
A GPUExternalTexture
object instance.
Note that the moment when the GPUExternalTexture
object expires (is destroyed) depends on what its source is:
GPUExternalTexture
objects with anHTMLVideoElement
source expire as soon as they are used (for example in a bind group).GPUExternalTexture
objects with anVideoFrame
source expire only when theVideoFrame
is closed, for example via aVideoFrame.close()
call.
Validation
The following criteria must be met when calling importExternalTexture()
, otherwise a GPUValidationError
is generated and an invalid GPUExternalTexture
object is returned:
- The video snapshot is usable (e.g. the video source is loaded properly, and doesn't have a width or height of 0).
Exceptions
SecurityError
DOMException
-
Thrown if the video source data is cross-origin.
Examples
In the WebGPU samples Video Uploading sample, an importExternalTexture()
call is used as the value of a bind group entry resource
, specified when creating a GPUBindGroup
via a GPUDevice.createBindGroup()
call:
//...
const uniformBindGroup = device.createBindGroup({
layout: pipeline.getBindGroupLayout(0),
entries: [
{
binding: 1,
resource: sampler,
},
{
binding: 2,
resource: device.importExternalTexture({
source: video,
}),
},
],
});
//...
Specifications
Specification |
---|
WebGPU # dom-gpudevice-importexternaltexture |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API