GPUTexture: mipLevelCount property
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
The mipLevelCount read-only property of the
GPUTexture interface represents the number of mip levels of the GPUTexture.
This is set via the mipLevelCount property in the descriptor object passed into the originating GPUDevice.createTexture() call. If omitted, this defaults to 1.
Value
A number.
Examples
js
// ...
const depthTexture = device.createTexture({
size: [canvas.width, canvas.height],
format: "depth24plus",
usage: GPUTextureUsage.RENDER_ATTACHMENT,
});
console.log(depthTexture.mipLevelCount); // 1
Specifications
| Specification |
|---|
| WebGPU # dom-gputexture-miplevelcount |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API