WebGL2RenderingContext: drawElementsInstanced() method
  The WebGL2RenderingContext.drawElementsInstanced() method
  of the WebGL 2 API renders primitives from
  array data like the gl.drawElements() method. In addition, it can execute multiple instances of a set
  of elements.
    Note: When using WebGL 1, the ANGLE_instanced_arrays extension can provide this method,
    too.
  
Syntax
drawElementsInstanced(mode, count, type, offset, instanceCount)
Parameters
- mode
- 
    A GLenumspecifying the type primitive to render. Possible values are:- gl.POINTS: Draws a single dot.
- gl.LINE_STRIP: Draws a straight line to the next vertex.
- 
        gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first.
- gl.LINES: Draws a line between a pair of vertices.
- gl.TRIANGLE_STRIP
- gl.TRIANGLE_FAN
- gl.TRIANGLES: Draws a triangle for a group of three vertices.
 
- count
- 
    A GLsizeispecifying the number of elements to be rendered.
- type
- 
    A GLenumspecifying the type of the values in the element array buffer. Possible values are:- gl.UNSIGNED_BYTE
- gl.UNSIGNED_SHORT
- gl.UNSIGNED_INTWhen using the- OES_element_index_uintextension.
 
- offset
- 
    A GLintptrspecifying an offset in the element array buffer. Must be a valid multiple of the size of the giventype.
- instanceCount
- 
    A GLsizeispecifying the number of instances of the set of elements to execute.
Return value
None (undefined).
Exceptions
- 
    If modeis not one of the accepted values, agl.INVALID_ENUMerror is thrown.
- 
    If offsetis a valid multiple of the size of the given type, agl.INVALID_OPERATIONerror is thrown.
- 
    If countorinstanceCountare negative, agl.INVALID_VALUEerror is thrown.
Examples
gl.drawElementsInstanced(gl.POINTS, 2, gl.UNSIGNED_SHORT, 0, 4);
Specifications
| Specification | 
|---|
| WebGL 2.0 Specification # 3.7.9 | 
Browser compatibility
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