WebGL2RenderingContext: getActiveUniforms() method
The WebGL2RenderingContext.getActiveUniforms()
method of
the WebGL 2 API retrieves information about
active uniforms within a WebGLProgram
.
Syntax
getActiveUniforms(program, uniformIndices, pname)
Parameters
program
-
A
WebGLProgram
containing the active uniforms. uniformIndices
-
An
Array
ofGLuint
specifying the indices of the active uniforms to query. pname
-
A
GLenum
specifying which information to query. Possible values:gl.UNIFORM_TYPE
-
Returns an
Array
ofGLenum
indicating the types of the uniforms. gl.UNIFORM_SIZE
-
Returns an
Array
ofGLuint
indicating the sizes of the uniforms. gl.UNIFORM_BLOCK_INDEX
-
Returns an
Array
ofGLint
indicating the block indices of the uniforms. gl.UNIFORM_OFFSET
-
Returns an
Array
ofGLint
indicating the uniform buffer offsets. gl.UNIFORM_ARRAY_STRIDE
-
Returns an
Array
ofGLint
indicating the strides between the elements. gl.UNIFORM_MATRIX_STRIDE
-
Returns an
Array
ofGLint
indicating the strides between columns of a column-major matrix or a row-major matrix. gl.UNIFORM_IS_ROW_MAJOR
-
Returns an
Array
ofGLboolean
indicating whether each of the uniforms is a row-major matrix or not.
Return value
Depends on which information is requested using the pname
parameter.
Examples
const uniformIndices = gl.getUniformIndices(program, [
"UBORed",
"UBOGreen",
"UBOBlue",
]);
const uniformOffsets = gl.getActiveUniforms(
program,
uniformIndices,
gl.UNIFORM_OFFSET,
);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.16 |
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