GPUTexture: depthOrArrayLayers property
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
The depthOrArrayLayers read-only property of the
GPUTexture interface represents the depth or layer count of the GPUTexture.
This is set based on the size property in the descriptor object passed into the originating GPUDevice.createTexture() call.
Value
A number. This represents:
- The depth in pixels, in the case of textures with a
"3d"GPUTexture.dimension. - The number of layers, in the case of layered textures with a
"2d"GPUTexture.dimension.
In cases where the GPUTexture does not have a depth or layers, the value is 1.
Examples
js
// ...
const test = device.createTexture({
size: [128],
format: "r8uint",
dimension: "1d",
usage: GPUTextureUsage.COPY_SRC,
});
console.log(test.depthOrArrayLayers); // 1
Specifications
| Specification |
|---|
| WebGPU # dom-gputexture-depthorarraylayers |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API