WebGL2RenderingContext: uniform[1234][uif][v]() method
The WebGL2RenderingContext.uniform[1234][uif][v]()
methods of the WebGL API specify values of
uniform variables.
Note: ui
stands for unsigned integer, i
for integer, f
for float, and v
for vector.
Not all combinations are valid: u
cannot be combined with f
.
See the syntax table below. Equivalent Regex: uniform[1234](u?i|f)v?
Syntax
js
uniform1ui(location, v0)
uniform2ui(location, v0, v1)
uniform3ui(location, v0, v1, v2)
uniform4ui(location, v0, v1, v2, v3)
uniform1fv(location, data)
uniform1fv(location, data, srcOffset)
uniform1fv(location, data, srcOffset, srcLength)
uniform2fv(location, data)
uniform2fv(location, data, srcOffset)
uniform2fv(location, data, srcOffset, srcLength)
uniform3fv(location, data)
uniform3fv(location, data, srcOffset)
uniform3fv(location, data, srcOffset, srcLength)
uniform4fv(location, data)
uniform4fv(location, data, srcOffset)
uniform4fv(location, data, srcOffset, srcLength)
uniform1iv(location, data)
uniform1iv(location, data, srcOffset)
uniform1iv(location, data, srcOffset, srcLength)
uniform2iv(location, data)
uniform2iv(location, data, srcOffset)
uniform2iv(location, data, srcOffset, srcLength)
uniform3iv(location, data)
uniform3iv(location, data, srcOffset)
uniform3iv(location, data, srcOffset, srcLength)
uniform4iv(location, data)
uniform4iv(location, data, srcOffset)
uniform4iv(location, data, srcOffset, srcLength)
uniform1uiv(location, data)
uniform1uiv(location, data, srcOffset)
uniform1uiv(location, data, srcOffset, srcLength)
uniform2uiv(location, data)
uniform2uiv(location, data, srcOffset)
uniform2uiv(location, data, srcOffset, srcLength)
uniform3uiv(location, data)
uniform3uiv(location, data, srcOffset)
uniform3uiv(location, data, srcOffset, srcLength)
uniform4uiv(location, data)
uniform4uiv(location, data, srcOffset)
uniform4uiv(location, data, srcOffset, srcLength)
Parameters
location
-
A
WebGLUniformLocation
object containing the location of the uniform attribute to modify. data, v0, v1, v2, v3
-
A new value to be used for the uniform variable. Possible types:
-
A
Number
for unsigned integer values (methods withui
), for integer values (methods withi
), or for floats (methods withf
). -
A
Uint32Array
for unsigned integer vector methods (methods withuiv
).
-
A
Return value
None (undefined
).
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.8 |
Browser compatibility
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