WebGLRenderingContext: bindTexture() method
The WebGLRenderingContext.bindTexture() method of the WebGL API binds a given
WebGLTexture to a target (binding point).
Syntax
js
bindTexture(target, texture)
Parameters
target-
A
GLenumspecifying the binding point (target). Possible values:gl.TEXTURE_2D: A two-dimensional texture.-
gl.TEXTURE_CUBE_MAP: A cube-mapped texture. When using a WebGL 2 context, the following values are available additionally:gl.TEXTURE_3D: A three-dimensional texture.gl.TEXTURE_2D_ARRAY: A two-dimensional array texture.
texture-
A
WebGLTextureobject to bind.
Return value
None (undefined).
Exceptions
A gl.INVALID_ENUM error is thrown if target is not
gl.TEXTURE_2D, gl.TEXTURE_CUBE_MAP,
gl.TEXTURE_3D, or gl.TEXTURE_2D_ARRAY.
Examples
Binding a texture
js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
Getting current bindings
To check the current texture binding, query the gl.TEXTURE_BINDING_2D or
gl.TEXTURE_BINDING_CUBE_MAP constants.
js
gl.getParameter(gl.TEXTURE_BINDING_2D);
Specifications
| Specification |
|---|
| WebGL Specification # 5.14.8 |
| WebGL 2.0 Specification # 3.7.1 |
Browser compatibility
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