WebGLRenderingContext: copyTexImage2D() method
  The WebGLRenderingContext.copyTexImage2D() method of the
  WebGL API copies pixels from the current
  WebGLFramebuffer into a 2D texture image.
Syntax
copyTexImage2D(target, level, internalformat, x, y, width, height, border)
Parameters
target- 
    
A
GLenumspecifying the binding point (target) of the active texture. Possible values:gl.TEXTURE_2D: A two-dimensional texture.- 
        
gl.TEXTURE_CUBE_MAP_POSITIVE_X: Positive X face for a cube-mapped texture. - 
        
gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Negative X face for a cube-mapped texture. - 
        
gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Positive Y face for a cube-mapped texture. - 
        
gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Negative Y face for a cube-mapped texture. - 
        
gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Positive Z face for a cube-mapped texture. - 
        
gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Negative Z face for a cube-mapped texture. 
 level- 
    
A
GLintspecifying the level of detail. Level 0 is the base image level and level n is the n-th mipmap reduction level. internalformat- 
    
A
GLenumspecifying the color components in the texture. Possible values:- 
        
gl.ALPHA: Discards the red, green and blue components and reads the alpha component. - 
        
gl.RGB: Discards the alpha components and reads the red, green and blue components. - 
        
gl.RGBA: Red, green, blue and alpha components are read from the color buffer. - 
        
gl.LUMINANCE: Each color component is a luminance component, alpha is 1.0. gl.LUMINANCE_ALPHA: Each component is a luminance/alpha component.
 - 
        
 x- 
    
A
GLintspecifying the x coordinate of the lower left corner where to start copying. y- 
    
A
GLintspecifying the y coordinate of the lower left corner where to start copying. width- 
    
A
GLsizeispecifying the width of the texture. height- 
    
A
GLsizeispecifying the height of the texture. border- 
    
A
GLintspecifying the width of the border. Must be 0. 
Return value
None (undefined).
Examples
gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 512, 512, 0);
Specifications
| Specification | 
|---|
| WebGL Specification  # 5.14.8  | 
Browser compatibility
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