WebGLRenderingContext: compressedTexSubImage2D() method
The WebGLRenderingContext.compressedTexSubImage2D()
method of the WebGL API specifies a
two-dimensional sub-rectangle for a texture image in a compressed format.
Compressed image formats must be enabled by WebGL extensions before
using this method or a WebGL2RenderingContext must be used.
Syntax
// WebGL 1:
compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, srcData)
// Additionally available in WebGL 2:
compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, offset)
compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, srcData)
compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, srcData, srcOffset)
compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, srcData, srcOffset, srcLengthOverride)
Parameters
target-
A
GLenumspecifying the binding point (target) of the active compressed texture. Possible values:gl.TEXTURE_2D: A two-dimensional texture.-
gl.TEXTURE_CUBE_MAP_POSITIVE_X: Positive X face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_NEGATIVE_X: Negative X face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_POSITIVE_Y: Positive Y face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_NEGATIVE_Y: Negative Y face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_POSITIVE_Z: Positive Z face for a cube-mapped texture. -
gl.TEXTURE_CUBE_MAP_NEGATIVE_Z: Negative Z face for a cube-mapped texture.
level-
A
GLintspecifying the level of detail. Level 0 is the base image level and level n is the n-th mipmap reduction level. xoffset-
A
GLintspecifying the horizontal offset within the compressed texture image. yoffset-
A
GLintspecifying the vertical offset within the compressed texture image. width-
A
GLsizeispecifying the width of the compressed texture. height-
A
GLsizeispecifying the height of the compressed texture. format-
A
GLenumspecifying the compressed image format. Compressed image formats must be enabled by WebGL extensions before using this method. Possible values:- When using the
WEBGL_compressed_texture_s3tcextension:ext.COMPRESSED_RGB_S3TC_DXT1_EXText.COMPRESSED_RGBA_S3TC_DXT1_EXText.COMPRESSED_RGBA_S3TC_DXT3_EXText.COMPRESSED_RGBA_S3TC_DXT5_EXT
- When using the
WEBGL_compressed_texture_s3tc_srgbextension:ext.COMPRESSED_SRGB_S3TC_DXT1_EXText.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXText.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXText.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
- When using the
WEBGL_compressed_texture_etcextension:ext.COMPRESSED_R11_EACext.COMPRESSED_SIGNED_R11_EACext.COMPRESSED_RG11_EACext.COMPRESSED_SIGNED_RG11_EACext.COMPRESSED_RGB8_ETC2ext.COMPRESSED_RGBA8_ETC2_EACext.COMPRESSED_SRGB8_ETC2ext.COMPRESSED_SRGB8_ALPHA8_ETC2_EACext.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2ext.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
- When using the
WEBGL_compressed_texture_pvrtcextension:ext.COMPRESSED_RGB_PVRTC_4BPPV1_IMGext.COMPRESSED_RGBA_PVRTC_4BPPV1_IMGext.COMPRESSED_RGB_PVRTC_2BPPV1_IMGext.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
- When using the
WEBGL_compressed_texture_astcextension:ext.COMPRESSED_RGBA_ASTC_4x4_KHR ext.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHRext.COMPRESSED_RGBA_ASTC_5x4_KHR ext.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHRext.COMPRESSED_RGBA_ASTC_5x5_KHR ext.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHRext.COMPRESSED_RGBA_ASTC_6x5_KHR ext.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHRext.COMPRESSED_RGBA_ASTC_6x6_KHR ext.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHRext.COMPRESSED_RGBA_ASTC_8x5_KHR ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHRext.COMPRESSED_RGBA_ASTC_8x6_KHR ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHRext.COMPRESSED_RGBA_ASTC_8x8_KHR ext.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHRext.COMPRESSED_RGBA_ASTC_10x5_KHR ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHRext.COMPRESSED_RGBA_ASTC_10x6_KHR ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHRext.COMPRESSED_RGBA_ASTC_10x6_KHR ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHRext.COMPRESSED_RGBA_ASTC_10x10_KHR ext.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHRext.COMPRESSED_RGBA_ASTC_12x10_KHR ext.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHRext.COMPRESSED_RGBA_ASTC_12x12_KHR ext.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
- When using the
EXT_texture_compression_bptcextension:ext.COMPRESSED_RGBA_BPTC_UNORM_EXText.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXText.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXText.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT
- When using the
EXT_texture_compression_rgtcextension:ext.COMPRESSED_RED_RGTC1_EXText.COMPRESSED_SIGNED_RED_RGTC1_EXText.COMPRESSED_RED_GREEN_RGTC2_EXText.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT
- When using the
imageSize-
A
GLsizeispecifying the number of bytes to read from the buffer bound togl.PIXEL_UNPACK_BUFFER. offset-
A
GLintptrspecifying the offset in bytes from which to read from the buffer bound togl.PIXEL_UNPACK_BUFFER. srcData-
A
TypedArrayor aDataViewthat will be used as a data store for the compressed image data in memory.
Return value
None (undefined).
Examples
const ext =
gl.getExtension("WEBGL_compressed_texture_s3tc") ||
gl.getExtension("MOZ_WEBGL_compressed_texture_s3tc") ||
gl.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");
gl.compressedTexSubImage2D(
gl.TEXTURE_2D,
0,
256,
256,
512,
512,
ext.COMPRESSED_RGBA_S3TC_DXT5_EXT,
textureData,
);
Specifications
| Specification |
|---|
| WebGL Specification # COMPRESSEDTEXSUBIMAGE2D |
Browser compatibility
BCD tables only load in the browser
See also
- Using WebGL extensions
WebGLRenderingContext.getExtension()WebGLRenderingContext.compressedTexImage2D()WEBGL_compressed_texture_s3tcWEBGL_compressed_texture_s3tc_srgbWEBGL_compressed_texture_etcWEBGL_compressed_texture_pvrtcWEBGL_compressed_texture_astcEXT_texture_compression_bptcEXT_texture_compression_rgtc