WebGLRenderingContext: blendEquation() method
The WebGLRenderingContext.blendEquation() method of the
WebGL API is used to set both the RGB blend
equation and alpha blend equation to a single equation.
The blend equation determines how a new pixel is combined with a pixel already in the
WebGLFramebuffer.
Syntax
blendEquation(mode)
Parameters
mode-
A
GLenumspecifying how source and destination colors are combined. Must be either:gl.FUNC_ADD: source + destination (default value)gl.FUNC_SUBTRACT: source - destinationgl.FUNC_REVERSE_SUBTRACT: destination - source
When using the
EXT_blend_minmaxextension:ext.MIN_EXT: Minimum of source and destinationext.MAX_EXT: Maximum of source and destination
When using a WebGL 2 context, the following values are available additionally:
gl.MIN: Minimum of source and destinationgl.MAX: Maximum of source and destination
Exceptions
If mode is not one of the three possible values, a
gl.INVALID_ENUM error is thrown.
Return value
None (undefined).
Examples
To set the blend equation, use:
gl.blendEquation(gl.FUNC_ADD);
gl.blendEquation(gl.FUNC_SUBTRACT);
gl.blendEquation(gl.FUNC_REVERSE_SUBTRACT);
To get the blend equations, query the BLEND_EQUATION,
BLEND_EQUATION_RGB and BLEND_EQUATION_ALPHA constants which
return gl.FUNC_ADD, gl.FUNC_SUBTRACT,
gl.FUNC_REVERSE_SUBTRACT, or if the EXT_blend_minmax is
enabled: ext.MIN_EXT or ext.MAX_EXT.
gl.getParameter(gl.BLEND_EQUATION_RGB) === gl.FUNC_ADD;
// true
gl.getParameter(gl.BLEND_EQUATION_ALPHA) === gl.FUNC_ADD;
// true
Specifications
| Specification |
|---|
| WebGL Specification # 5.14.3 |
Browser compatibility
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