WebGLRenderingContext: enable() method
The WebGLRenderingContext.enable() method of the WebGL API enables specific WebGL capabilities
for this context.
Syntax
js
enable(cap)
Parameters
cap-
A
GLenumspecifying which WebGL capability to enable. Possible values:Constant Description gl.BLENDActivates blending of the computed fragment color values. See WebGLRenderingContext.blendFunc().gl.CULL_FACEActivates culling of polygons. See WebGLRenderingContext.cullFace().gl.DEPTH_TESTActivates depth comparisons and updates to the depth buffer. See WebGLRenderingContext.depthFunc().gl.DITHERActivates dithering of color components before they get written to the color buffer. gl.POLYGON_OFFSET_FILLActivates adding an offset to depth values of polygon's fragments. See WebGLRenderingContext.polygonOffset().gl.SAMPLE_ALPHA_TO_COVERAGEActivates the computation of a temporary coverage value determined by the alpha value. gl.SAMPLE_COVERAGEActivates ANDing the fragment's coverage with the temporary coverage value. See WebGLRenderingContext.sampleCoverage().gl.SCISSOR_TESTActivates the scissor test that discards fragments that are outside of the scissor rectangle. See WebGLRenderingContext.scissor().gl.STENCIL_TESTActivates stencil testing and updates to the stencil buffer. See WebGLRenderingContext.stencilFunc().When using a WebGL 2 context, the following values are available additionally:
Constant Description gl.RASTERIZER_DISCARDPrimitives are discarded immediately before the rasterization stage, but after the optional transform feedback stage. gl.clear()commands are ignored.
Return value
None (undefined).
Examples
js
gl.enable(gl.DITHER);
To check if a capability is enabled, use the
WebGLRenderingContext.isEnabled() method:
js
gl.isEnabled(gl.DITHER);
// true
Specifications
| Specification |
|---|
| WebGL Specification # 5.14.3 |
Browser compatibility
BCD tables only load in the browser