WebGLRenderingContext: bindFramebuffer() method
The WebGLRenderingContext.bindFramebuffer() method of the
WebGL API binds to the specified target the provided WebGLFramebuffer, or, if the framebuffer argument is null, the default WebGLFramebuffer, which is associated with the canvas rendering context.
Syntax
bindFramebuffer(target, framebuffer)
Parameters
target-
A
GLenumspecifying the binding point (target). Possible values:gl.FRAMEBUFFER-
Collection buffer data storage of color, alpha, depth and stencil buffers used as both a destination for drawing and as a source for reading (see below).
When using a WebGL 2 context, the following values are available additionally:
gl.DRAW_FRAMEBUFFER-
Used as a destination for drawing operations such as
gl.draw*,gl.clear*andgl.blitFramebuffer. gl.READ_FRAMEBUFFER-
Used as a source for reading operations such as
gl.readPixelsandgl.blitFramebuffer.
framebuffer-
A
WebGLFramebufferobject to bind, ornullfor binding theHTMLCanvasElementorOffscreenCanvasobject associated with the rendering context.
Return value
None (undefined).
Exceptions
A gl.INVALID_ENUM error is thrown if target is not
gl.FRAMEBUFFER, gl.DRAW_FRAMEBUFFER, or
gl.READ_FRAMEBUFFER.
Examples
Binding a frame buffer
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const framebuffer = gl.createFramebuffer();
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
Getting current bindings
To check the current frame buffer binding, query the FRAMEBUFFER_BINDING
constant.
gl.getParameter(gl.FRAMEBUFFER_BINDING);
Specifications
| Specification |
|---|
| WebGL Specification # 5.14.6 |
| WebGL 2.0 Specification # 3.7.1 |
Browser compatibility
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