WebGLRenderingContext: bufferData() method
The WebGLRenderingContext.bufferData() method of the WebGL API initializes and creates the
buffer object's data store.
Syntax
bufferData(target, size, usage)
bufferData(target, srcData, usage)
Parameters
target-
A
GLenumspecifying the binding point (target). Possible values:gl.ARRAY_BUFFER-
Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
gl.ELEMENT_ARRAY_BUFFER-
Buffer used for element indices.
When using a WebGL 2 context, the following values are available additionally:
gl.COPY_READ_BUFFER-
Buffer for copying from one buffer object to another.
gl.COPY_WRITE_BUFFER-
Buffer for copying from one buffer object to another.
gl.TRANSFORM_FEEDBACK_BUFFER-
Buffer for transform feedback operations.
gl.UNIFORM_BUFFER-
Buffer used for storing uniform blocks.
gl.PIXEL_PACK_BUFFER-
Buffer used for pixel transfer operations.
gl.PIXEL_UNPACK_BUFFER-
Buffer used for pixel transfer operations.
size-
A
GLsizeiptrsetting the size in bytes of the buffer object's data store. srcDataOptional-
An
ArrayBuffer,SharedArrayBuffer, aTypedArrayor aDataViewthat will be copied into the data store. Ifnull, a data store is still created, but the content is uninitialized and undefined. usage-
A
GLenumspecifying the intended usage pattern of the data store for optimization purposes. Possible values:gl.STATIC_DRAW-
The contents are intended to be specified once by the application, and used many times as the source for WebGL drawing and image specification commands.
gl.DYNAMIC_DRAW-
The contents are intended to be respecified repeatedly by the application, and used many times as the source for WebGL drawing and image specification commands.
gl.STREAM_DRAW-
The contents are intended to be specified once by the application, and used at most a few times as the source for WebGL drawing and image specification commands.
When using a WebGL 2 context, the following values are available additionally:
gl.STATIC_READ-
The contents are intended to be specified once by reading data from WebGL, and queried many times by the application.
gl.DYNAMIC_READ-
The contents are intended to be respecified repeatedly by reading data from WebGL, and queried many times by the application.
gl.STREAM_READ-
The contents are intended to be specified once by reading data from WebGL, and queried at most a few times by the application
gl.STATIC_COPY-
The contents are intended to be specified once by reading data from WebGL, and used many times as the source for WebGL drawing and image specification commands.
gl.DYNAMIC_COPY-
The contents are intended to be respecified repeatedly by reading data from WebGL, and used many times as the source for WebGL drawing and image specification commands.
gl.STREAM_COPY-
The contents are intended to be specified once by reading data from WebGL, and used at most a few times as the source for WebGL drawing and image specification commands.
Return value
None (undefined).
Exceptions
-
A
gl.OUT_OF_MEMORYerror is thrown if the context is unable to create a data store with the givensize. - A
gl.INVALID_VALUEerror is thrown ifsizeis negative. -
A
gl.INVALID_ENUMerror is thrown iftargetorusageare not one of the allowed enums.
Examples
Using bufferData
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, 1024, gl.STATIC_DRAW);
Getting buffer information
To check the current buffer usage and buffer size, use the
WebGLRenderingContext.getBufferParameter() method.
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_SIZE);
gl.getBufferParameter(gl.ARRAY_BUFFER, gl.BUFFER_USAGE);
Getting size of a typed array
To calculate size parameter for a typed array.
const dataArray = new Float32Array([1, 2, 3, 4]);
const sizeInBytes = dataArray.length * dataArray.BYTES_PER_ELEMENT;
Specifications
| Specification |
|---|
| WebGL Specification # 5.14.5 |
Browser compatibility
BCD tables only load in the browser