WebGLRenderingContext: createProgram() method
The WebGLRenderingContext.createProgram() method of the
WebGL API creates and initializes a
WebGLProgram object.
Syntax
js
createProgram()
Parameters
None.
Return value
A WebGLProgram object that is a combination of two compiled
WebGLShaders consisting of a vertex shader and a fragment shader (both
written in GLSL). These are then linked into a usable program.
Examples
Creating a WebGL program
js
const program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
const info = gl.getProgramInfoLog(program);
throw `Could not compile WebGL program. \n\n${info}`;
}
See WebGLShader for information on creating the
vertexShader and fragmentShader in the above example.
Specifications
| Specification |
|---|
| WebGL Specification # 5.14.9 |
Browser compatibility
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