• Skip to main content
  • Skip to search
  • Skip to select language
MDN Web Docs
  • 参考手册
    • 概述 / Web 技术

      适用于开发者的 Web 技术参考手册

    • HTML

      Web 内容的结构

    • CSS

      用于描述文档样式的代码

    • JavaScript

      通用脚本语言

  • 开发指南
    • 概述 / MDN 学习区

      学习 Web 开发

    • MDN 学习区

      学习 Web 开发

    • HTML

      学习使用 HTML 构建 Web 内容

    • CSS

      学习使用 CSS 设置内容样式

    • JavaScript

      学习在浏览器中运行脚本

  • 更多中文网
  1. 面向开发者的 Web 技术
  2. 网络 API
  3. WebGLRenderingContext
  4. flush()

目录

  • Syntax
  • Specifications
  • Browser compatibility
  • See also
  1. WebGL API
  2. WebGLRenderingContext
  3. Instance properties
    1. canvas
    2. drawingBufferColorSpace
    3. drawingBufferHeight
    4. drawingBufferWidth
    5. unpackColorSpace Experimental
  4. Instance methods
    1. activeTexture()
    2. attachShader()
    3. bindAttribLocation()
    4. bindBuffer()
    5. bindFramebuffer()
    6. bindRenderbuffer()
    7. bindTexture()
    8. blendColor()
    9. blendEquation()
    10. blendEquationSeparate()
    11. blendFunc()
    12. blendFuncSeparate()
    13. bufferData()
    14. bufferSubData()
    15. checkFramebufferStatus()
    16. clear()
    17. clearColor()
    18. clearDepth()
    19. clearStencil()
    20. colorMask()
    21. compileShader()
    22. compressedTexImage[23]D()
    23. compressedTexSubImage2D()
    24. copyTexImage2D()
    25. copyTexSubImage2D()
    26. createBuffer()
    27. createFramebuffer()
    28. createProgram()
    29. createRenderbuffer()
    30. createShader()
    31. createTexture()
    32. cullFace()
    33. deleteBuffer()
    34. deleteFramebuffer()
    35. deleteProgram()
    36. deleteRenderbuffer()
    37. deleteShader()
    38. deleteTexture()
    39. depthFunc()
    40. depthMask()
    41. depthRange()
    42. detachShader()
    43. disable()
    44. disableVertexAttribArray()
    45. drawArrays()
    46. drawElements()
    47. enable()
    48. enableVertexAttribArray()
    49. finish()
    50. flush()
    51. framebufferRenderbuffer()
    52. framebufferTexture2D()
    53. frontFace()
    54. generateMipmap()
    55. getActiveAttrib()
    56. getActiveUniform()
    57. getAttachedShaders()
    58. getAttribLocation()
    59. getBufferParameter()
    60. getContextAttributes()
    61. getError()
    62. getExtension()
    63. getFramebufferAttachmentParameter()
    64. getParameter()
    65. getProgramInfoLog()
    66. getProgramParameter()
    67. getRenderbufferParameter()
    68. getShaderInfoLog()
    69. getShaderParameter()
    70. getShaderPrecisionFormat()
    71. getShaderSource()
    72. getSupportedExtensions()
    73. getTexParameter()
    74. getUniform()
    75. getUniformLocation()
    76. getVertexAttrib()
    77. getVertexAttribOffset()
    78. hint()
    79. isBuffer()
    80. isContextLost()
    81. isEnabled()
    82. isFramebuffer()
    83. isProgram()
    84. isRenderbuffer()
    85. isShader()
    86. isTexture()
    87. lineWidth()
    88. linkProgram()
    89. makeXRCompatible()
    90. pixelStorei()
    91. polygonOffset()
    92. readPixels()
    93. renderbufferStorage()
    94. sampleCoverage()
    95. scissor()
    96. shaderSource()
    97. stencilFunc()
    98. stencilFuncSeparate()
    99. stencilMask()
    100. stencilMaskSeparate()
    101. stencilOp()
    102. stencilOpSeparate()
    103. texImage2D()
    104. texParameter[fi]()
    105. texSubImage2D()
    106. uniform[1234][fi][v]()
    107. uniformMatrix[234]fv()
    108. useProgram()
    109. validateProgram()
    110. vertexAttrib[1234]f[v]()
    111. vertexAttribPointer()
    112. viewport()
  5. Related pages for WebGL
    1. ANGLE_instanced_arrays
    2. EXT_blend_minmax
    3. EXT_color_buffer_half_float
    4. EXT_disjoint_timer_query
    5. EXT_frag_depth
    6. EXT_sRGB
    7. EXT_shader_texture_lod
    8. EXT_texture_filter_anisotropic
    9. OES_draw_buffers_indexed
    10. OES_element_index_uint
    11. OES_standard_derivatives
    12. OES_texture_float
    13. OES_texture_float_linear
    14. OES_texture_half_float
    15. OES_texture_half_float_linear
    16. OES_vertex_array_object
    17. WEBGL_color_buffer_float
    18. WEBGL_compressed_texture_etc1
    19. WEBGL_compressed_texture_pvrtc
    20. WEBGL_compressed_texture_s3tc
    21. WEBGL_compressed_texture_s3tc_srgb
    22. WEBGL_debug_renderer_info
    23. WEBGL_debug_shaders
    24. WEBGL_depth_texture
    25. WEBGL_draw_buffers
    26. WEBGL_lose_context
    27. WebGL2RenderingContext
    28. WebGLActiveInfo
    29. WebGLBuffer
    30. WebGLContextEvent
    31. WebGLFramebuffer
    32. WebGLObject Experimental
    33. WebGLProgram
    34. WebGLQuery
    35. WebGLRenderbuffer
    36. WebGLSampler
    37. WebGLShader
    38. WebGLShaderPrecisionFormat
    39. WebGLSync
    40. WebGLTexture
    41. WebGLTransformFeedback
    42. WebGLUniformLocation
    43. WebGLVertexArrayObject

目录

  • Syntax
  • Specifications
  • Browser compatibility
  • See also

WebGLRenderingContext: flush() method

The WebGLRenderingContext.flush() method of the WebGL API empties different buffer commands, causing all commands to be executed as quickly as possible.

Syntax

js
flush()

Parameters

None.

Return value

None (undefined).

Specifications

Specification
WebGL Specification
# 5.14.11

Browser compatibility

BCD tables only load in the browser

See also

  • WebGLRenderingContext.finish()
MDN Web 中文网 - 粤ICP备13048890号