WebGLRenderingContext: framebufferRenderbuffer() method
The WebGLRenderingContext.framebufferRenderbuffer()
method of the WebGL API attaches a
WebGLRenderbuffer object to a WebGLFramebuffer object.
Syntax
framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer)
Parameters
target-
A
GLenumspecifying the binding point (target) for the framebuffer. Possible values:gl.FRAMEBUFFER-
Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
When using a WebGL 2 context, the following values are available additionally:
gl.DRAW_FRAMEBUFFER-
Equivalent to
gl.FRAMEBUFFER. Used as a destination for drawing, rendering, clearing, and writing operations. gl.READ_FRAMEBUFFER-
Used as a source for reading operations.
attachment-
A
GLenumspecifying the attachment point for the render buffer. Possible values:gl.COLOR_ATTACHMENT0: color buffer.gl.DEPTH_ATTACHMENT: depth buffer.gl.DEPTH_STENCIL_ATTACHMENT: depth and stencil buffer.gl.STENCIL_ATTACHMENT: stencil buffer.
When using a WebGL 2 context, the following values are available additionally:
gl.COLOR_ATTACHMENT1 gl.COLOR_ATTACHMENT2 gl.COLOR_ATTACHMENT3 gl.COLOR_ATTACHMENT4 gl.COLOR_ATTACHMENT5 gl.COLOR_ATTACHMENT6 gl.COLOR_ATTACHMENT7 gl.COLOR_ATTACHMENT8 gl.COLOR_ATTACHMENT9 gl.COLOR_ATTACHMENT10 gl.COLOR_ATTACHMENT11 gl.COLOR_ATTACHMENT12 gl.COLOR_ATTACHMENT13 gl.COLOR_ATTACHMENT14 gl.COLOR_ATTACHMENT15
When using the
WEBGL_draw_buffersextension:-
ext.COLOR_ATTACHMENT0_WEBGL(same asgl.COLOR_ATTACHMENT0) ext.COLOR_ATTACHMENT1_WEBGL ext.COLOR_ATTACHMENT2_WEBGL ext.COLOR_ATTACHMENT3_WEBGL ext.COLOR_ATTACHMENT4_WEBGL ext.COLOR_ATTACHMENT5_WEBGL ext.COLOR_ATTACHMENT6_WEBGL ext.COLOR_ATTACHMENT7_WEBGL ext.COLOR_ATTACHMENT8_WEBGL ext.COLOR_ATTACHMENT9_WEBGL ext.COLOR_ATTACHMENT10_WEBGL ext.COLOR_ATTACHMENT11_WEBGL ext.COLOR_ATTACHMENT12_WEBGL ext.COLOR_ATTACHMENT13_WEBGL ext.COLOR_ATTACHMENT14_WEBGL ext.COLOR_ATTACHMENT15_WEBGL
renderbuffertarget-
A
GLenumspecifying the binding point (target) for the render buffer. Possible values:gl.RENDERBUFFER-
Buffer data storage for single images in a renderable internal format.
renderbuffer-
A
WebGLRenderbufferobject to attach.
Return value
None (undefined).
Exceptions
-
A
gl.INVALID_ENUMerror is thrown iftargetis notgl.FRAMEBUFFER,gl.DRAW_FRAMEBUFFER, orgl.READ_FRAMEBUFFER. -
A
gl.INVALID_ENUMerror is thrown ifrenderbuffertargetis notgl.RENDERBUFFER. -
A
gl.INVALID_ENUMerror is thrown ifattachmentis not one of the allowed enums.
Examples
gl.framebufferRenderbuffer(
gl.FRAMEBUFFER,
gl.COLOR_ATTACHMENT0,
gl.RENDERBUFFER,
renderbuffer,
);
Specifications
| Specification |
|---|
| WebGL Specification # 5.14.6 |
Browser compatibility
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